I genuinely loved the unique take on combat in this game, and I think it's insane you managed to make it work in RPG Maker of all things. The spritework is fantastic (especially in the first-person segments) and I think the use of audio really elevates it to an unnerving experience. One of my favourite of your games!
My experience with this game is memorable, I would without hesitation put it in the #1 position of psychological horror games and in the top 5 of the games that I love (funny pun xd) most.
This game is one of the best pieces of art I've seen ever, an innovative and disruptive game dynamic, the perfect dose between each emotion and a graphic section that, together with its excellent sound track, creates a memorable and unique experience!
I was recommended "Mouth Sweet" by the community - they nominated it as RPG Maker Cola's 27th best RPG Maker Game of all time. I've just played "Mouth Sweet" and I gotta say, it was really fantastic, innovative and interesting all the way through, despite my personal misunderstandings of a couple mechanics that initially left me frustrated, but after I'd realised what my misunderstandings were, my appreciation of the game suddenly grew, until I can finally say that I love this game!
I loved the way that the graphical style, music and especially audio (!) contributed to the overall surreal feel and style of the piece. I feel like it greatly supported the narrative of someone being stuck in a dead-end job, being forced to do immoral deeds under an oppressive structure, and not being able to escape. The "Mouth Sweet" title still evades me, but somehow it seems fitting to the themes of the game? I'm not too sure about that, but hey, I can just say that - it feels right?
The central mechanic was also extremely well-done, I feel, and very innovative. If there was anything that was frustrating, it was because I failed to understand initially that you could initiate a battle with the unseen foes BEFORE they brushed up against you. It was only when I approached enemies that required TWO shots (another thing I didn't understand initially) that I realised I was stuck. It took me searching a YouTube walkthrough to find out what you actually had to do - which was to initiate early. Once I'd figured this out, it all became clear, and suddenly, I was the master of shooting.
I liked the sense of panic you get when running out of bullets. In some places, I thought it might be possible to softlock yourself out of a win, but in the end, I got through, by just winging it and hoping that I didn't get encounters. So that was okay in the end.
Overall, I feel like it was really interesting and personal expression of the way that the developer was feeling at the time. I love when a game feels like a personal love letter to their audience. It's really quite nice. I am also happy to know that L.O.V.E. games is still creating games until this day, 5 years after "Mouth Sweet". I don't have any claim over the authorship of the developer's life (of course!) but at least I can say it somehow makes me happy that they may have been able to get what they wanted by expressing themselves through this game. Again - judgements here abound!
All in all, I thoroughly recommend this game, and I think it deserves its status as one of the RPG Maker Classics. <3
I only did the first part on my channel but I've played the game before, many times. I've never forgotten about it. It hit sooo close to home for me which was a bit scary. Still it reminded me what I don't want my life to become or what I want it to end up like. Ty for the reminder and this wonderful game. I hope you're doing much better than your end of game msg.
I'm not sure how long ago it was when I first played Mouth Sweet but I've never stopped thinking about it since. I wish more people knew about this game because it's probably my favorite rpg horror game, it's so unique while still being vaguely nostalgic. If I had the motivation I'd do an entire analysis on this game, maybe someday. The ending is definitely my favorite, I remember going back to where I last saved and playing through it a second time because of how much actual comfort it brought me (a lot like the final scene in penpalz).
I really LOVE (get it...) your games however I must regretfully inform you that I will not be playing this one for the only reason that I am a big bubble blowing baby when it comes to even the slightest amount of horror in games... sorry
This might be a silly question, but is there a way to buy the soundtrack? I'm not very good at games like this, but I love the music so much, I want to add it to my album collection!
I love this game so much!!! Really, It is my favorite game but I have a problem:
I downloaded this in a friend's PC, but when I download it in that PC, I can't play the game, it throws me an an error with the message ''Not implemented'' PLEASE HELP ME WITH THAT ERROR.
(I know I reply 2 months later, mainly because I have a kinda bad internet connection, in fact I live in the country with the WORST internet, that is the reason)
I was searching a bit about the Not implemented thing, it is about the audio, I can install the game and even run it, the bug occurs when I start a New Game, specifically in the part which says “You aproach the building...“ then it crashes, other details are, the PC with the error thing runs Windows 7, while my PC, which does not have it, runs Windows 10, I think it is because there could be a damaged audio lybrary or DLL required that Windows 7 may not have, or maybe, the audio that is supossed to play there is damaged.
"Go slowly. You've never used a gun before, at least not in an office setting." So you say... Kidding. Good game, finished it, I wasn't sure what was going on but reading you resumé now explains of bad experiences in a job. Lets us both hang in there in the world full of bad jobs.
I personally haven't gotten the chance to play it yet since it's 3:00 AM and I just watched a video on it. Based on the video alone it was gripping and built a lot of tension, it was exciting and very creepy. I ended up getting connected to a couple of the characters by the end of it and felt elation at how the ending went. I will personally have to try the game out myself. All I can say is great work. And I hope you're doing alright
I found this game on a list that was posted to the /r/CreepyGaming subreddit. I wasn't sure what to expect from this, but this is one of the best RPG Maker horror games i've ever played. The combat was really interesting and the overall theme of it was just really interesting and engaging. Checked your twitter afterwards, I'm really glad you're still around. :>
I'm not sure if this has happened to anyone else but I cant seem to be able to use my arrow keys in the game. I can only use the down key on the main menu and from there, none of the arrow keys work. Anyone got a fix?
I played this game in 2016 when I think it first came out and I never got the chance to leave a comment, but even in the span of 4 years the game has never left me. Your profound ability to make such a deeply emotional game but yet so.. simple, I guess I'd say? But there's nothing simple about it. Everything about it has stuck in my mind and inspired me a lot! Thank you SO much for making such a lovely game
Are you planning to ever make an alternative version of the audio cues that's more accessible to hard-of-hearing people, but still preserves the same sort of effect? I love recommending this game to people, but I've had a few friends who were disappointed that they missed out on a key part of the experience.
Iunno how functional this would be in RPGmaker, but something like a screen-shake or another visual cue that intensifies at the right spot seems like it'd do the job.
That's a good idea! I should revisit that someday. I did make the original game hoping my hard-of-hearing dad and hard-of-hearing best friend would play it, and that's what the "easy mode" is for, but yeah it misses part of the experience
This is a really lovely game, I think. Okay maybe 'lovely' isn't exactly the right word but I enjoyed it a lot. I was expecting the battle system to be more frightening than it was, but in reality, I was a lot more uncomfortable avoiding battles than I was facing them... life lesson perhaps? When you try to conserve ammo/avoid fights, all you can do is pray you don't run into anything, but when you face them down, a cool head and a steady hand will win every time, complete with that incredibly satisfying flash of red. If I can take down invisible demons without missing a shot, I can certainly quit a job~
Besides that, the game was more trans than I expected (always a good thing) and the, like, monologue bit at the end was frank and open in a way that definitely struck a chord with me.
My only complaint with the game is that I think I got a little too confident and skipped some parts to swing right for the endgame, but then, I can go back and find everything another time, and I suppose allowing me to exit on my own isn't really a bad thing.
Oh my god, please don't kill yourself!! I'm glad I managed to help, but I'm not a therapist and I hope you see a professional about this!
I know it's not an easy step, and you've probably heard all that before, but it makes all the difference - I didn't want to either, but after getting treatment, I was pretty much a new person! No more thinking about ending it all, no more hiding in the broom closet at work so nobody sees me burst into tears, no more locking myself in the car and literally screaming until I lose my voice - I promise, it doesn't have to be like this!
You totally weren't asking for advice but reading your comment really worried me
just finished this game and wowow its so good!!!!!!!!!!!! I'm in love with the fighting mechanism, super interesting and fun! I could imagine playing a full-length DS version of this game, was rly sad when it ended!!!!!!!!!! also the music is amazing. thanks sm for making this masterpiece *_*
This game is amazing! I've never seen a game system like this before and that's a great thig! I just did a run and now and got to the end, just to find out a "GAME OVER" screen. I think that maybe there's more hidden, maybe other endings to see, if that's it I'd say that I totally love this game. the sound is very good, the ambience is so creepy and well used. I didn't find any jumpscare but I'm not going to spoiler myself googling it but playing the game again.
You did a great job Mitchell, keep on doing what you love.
ATT: Bernardo Barouk (you can see it in my usename but the att thing makes it romantic)
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I genuinely loved the unique take on combat in this game, and I think it's insane you managed to make it work in RPG Maker of all things. The spritework is fantastic (especially in the first-person segments) and I think the use of audio really elevates it to an unnerving experience. One of my favourite of your games!
will this be available on mac ever?
i would love to play it but don't have windows
You could try using WINE to run this type of software, I assure you that Mouth Sweet windows binary performs well over WINE :D
My experience with this game is memorable, I would without hesitation put it in the #1 position of psychological horror games and in the top 5 of the games that I love (funny pun xd) most.
This game is one of the best pieces of art I've seen ever, an innovative and disruptive game dynamic, the perfect dose between each emotion and a graphic section that, together with its excellent sound track, creates a memorable and unique experience!
15/10 ⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️
oh gosh that's so kind uwu
The spanish version is down can you reupload here please? I think is better to have it here and no depend on external sources that always go down...
omggggg you are the first one in years asking for the Spanish version!!
Luckily I kept a copy for years.
I just uploaded it to the web archive
https://archive.org/details/mouth-sweet.-7z
Have fun!
PD. I'm a Linux user, but I'm sorry to say that it was only compiled to Windows
awesome! I'll download it too just in case lol
and dont forget to watch those videos!
at least try this link and uh.. um have fun! oh! my download is completed bye bye!
here this is the retroarch download link! https://retroarchofficial.itch.io/retroarch
try the emulator retroarch! i was try it and the first time whit my android and now i am trying with my laptop! and this is 275 MB?!
Yub was telled me to play it but uh.. its kinda scary and YuB said only comment! and i go happy
try it its super fun!
but this game is kinda scary but uh.. YuB knows how to play it!
YOU ARE MAKED ME TO BLOCK YOU AND ASK TO A MANAGER
i think the game broked my pc what happened
HOW DARE YOU BROKED MY PC NOW I AM GONNA START ALL OVER AGAIN
i am hacked your page and game dude
How long is this game to beat?
30-60 minutes, about? I made the thing and I can finish it in 15 minutes so I really have no perspective lol
A surprisingly deep horror game about the realities of mental health - well worth a play-through and experience you're sure to find bittersweet.
[violently bites into this game] I LOVE THIS GAME!!! PLAY IT! HOLY SHIT IT'S SO GOOD
I was recommended "Mouth Sweet" by the community - they nominated it as RPG Maker Cola's 27th best RPG Maker Game of all time. I've just played "Mouth Sweet" and I gotta say, it was really fantastic, innovative and interesting all the way through, despite my personal misunderstandings of a couple mechanics that initially left me frustrated, but after I'd realised what my misunderstandings were, my appreciation of the game suddenly grew, until I can finally say that I love this game!
I loved the way that the graphical style, music and especially audio (!) contributed to the overall surreal feel and style of the piece. I feel like it greatly supported the narrative of someone being stuck in a dead-end job, being forced to do immoral deeds under an oppressive structure, and not being able to escape. The "Mouth Sweet" title still evades me, but somehow it seems fitting to the themes of the game? I'm not too sure about that, but hey, I can just say that - it feels right?
The central mechanic was also extremely well-done, I feel, and very innovative. If there was anything that was frustrating, it was because I failed to understand initially that you could initiate a battle with the unseen foes BEFORE they brushed up against you. It was only when I approached enemies that required TWO shots (another thing I didn't understand initially) that I realised I was stuck. It took me searching a YouTube walkthrough to find out what you actually had to do - which was to initiate early. Once I'd figured this out, it all became clear, and suddenly, I was the master of shooting.
I liked the sense of panic you get when running out of bullets. In some places, I thought it might be possible to softlock yourself out of a win, but in the end, I got through, by just winging it and hoping that I didn't get encounters. So that was okay in the end.
Overall, I feel like it was really interesting and personal expression of the way that the developer was feeling at the time. I love when a game feels like a personal love letter to their audience. It's really quite nice. I am also happy to know that L.O.V.E. games is still creating games until this day, 5 years after "Mouth Sweet". I don't have any claim over the authorship of the developer's life (of course!) but at least I can say it somehow makes me happy that they may have been able to get what they wanted by expressing themselves through this game. Again - judgements here abound!
All in all, I thoroughly recommend this game, and I think it deserves its status as one of the RPG Maker Classics. <3
I only did the first part on my channel but I've played the game before, many times. I've never forgotten about it. It hit sooo close to home for me which was a bit scary. Still it reminded me what I don't want my life to become or what I want it to end up like. Ty for the reminder and this wonderful game. I hope you're doing much better than your end of game msg.
I'm not sure how long ago it was when I first played Mouth Sweet but I've never stopped thinking about it since. I wish more people knew about this game because it's probably my favorite rpg horror game, it's so unique while still being vaguely nostalgic. If I had the motivation I'd do an entire analysis on this game, maybe someday. The ending is definitely my favorite, I remember going back to where I last saved and playing through it a second time because of how much actual comfort it brought me (a lot like the final scene in penpalz).
I really LOVE (get it...) your games however I must regretfully inform you that I will not be playing this one for the only reason that I am a big bubble blowing baby when it comes to even the slightest amount of horror in games... sorry
This might be a silly question, but is there a way to buy the soundtrack? I'm not very good at games like this, but I love the music so much, I want to add it to my album collection!
its on bandcamp https://rabbitrabbit.bandcamp.com/album/mouth-sweet
thank you so much!!
-Made a Video.
"one of the best rpg maker game in my opinion."
I love this game so much!!! Really, It is my favorite game but I have a problem:
I downloaded this in a friend's PC, but when I download it in that PC, I can't play the game, it throws me an an error with the message ''Not implemented'' PLEASE HELP ME WITH THAT ERROR.
Oh no!! What seems to cause the error? Is it when a sound plays, or just when you try to install it?
I'm not a pro at this kind of thing, so maybe somebody at some RPG Maker 2003 forum has figured this out already...
(I know I reply 2 months later, mainly because I have a kinda bad internet connection, in fact I live in the country with the WORST internet, that is the reason)
I was searching a bit about the Not implemented thing, it is about the audio, I can install the game and even run it, the bug occurs when I start a New Game, specifically in the part which says “You aproach the building...“ then it crashes, other details are, the PC with the error thing runs Windows 7, while my PC, which does not have it, runs Windows 10, I think it is because there could be a damaged audio lybrary or DLL required that Windows 7 may not have, or maybe, the audio that is supossed to play there is damaged.
Here is a screenshot
Show post...
what was the developing over the faumos game i think Rxcovery
"Go slowly. You've never used a gun before, at least not in an office setting." So you say... Kidding. Good game, finished it, I wasn't sure what was going on but reading you resumé now explains of bad experiences in a job. Lets us both hang in there in the world full of bad jobs.
wow this hit close to home....I've been thinking about quitting my office job lately because of misgendering and stuff and just... wow
made this account just to say I loved the game but I hope Mitchel is ok :(
I personally haven't gotten the chance to play it yet since it's 3:00 AM and I just watched a video on it. Based on the video alone it was gripping and built a lot of tension, it was exciting and very creepy. I ended up getting connected to a couple of the characters by the end of it and felt elation at how the ending went. I will personally have to try the game out myself. All I can say is great work. And I hope you're doing alright
I found this game on a list that was posted to the /r/CreepyGaming subreddit. I wasn't sure what to expect from this, but this is one of the best RPG Maker horror games i've ever played. The combat was really interesting and the overall theme of it was just really interesting and engaging. Checked your twitter afterwards, I'm really glad you're still around. :>
I'm not sure if this has happened to anyone else but I cant seem to be able to use my arrow keys in the game. I can only use the down key on the main menu and from there, none of the arrow keys work. Anyone got a fix?
same problem
Just want you to know that your game was featured here
https://www.youtube.com/watch?v=F-dn8zRZBJU
Great game, mate
I'll check your other games. Hope they are as creepy
I died during easy mode for some reason...
I played this game in 2016 when I think it first came out and I never got the chance to leave a comment, but even in the span of 4 years the game has never left me. Your profound ability to make such a deeply emotional game but yet so.. simple, I guess I'd say? But there's nothing simple about it. Everything about it has stuck in my mind and inspired me a lot! Thank you SO much for making such a lovely game
i'm literally crying right now ;.; Thanks so much!! I'm glad my work seems to have made a difference!
Oh wow, that's so cool!! My first youtube-style game review!! Thanks so much for playing, I'm glad you liked it ;.;
Completely loved this game and really connected with the story, thanks so much for makin' it!!
I love this game a lot, but I was wondering:
Are you planning to ever make an alternative version of the audio cues that's more accessible to hard-of-hearing people, but still preserves the same sort of effect? I love recommending this game to people, but I've had a few friends who were disappointed that they missed out on a key part of the experience.
Iunno how functional this would be in RPGmaker, but something like a screen-shake or another visual cue that intensifies at the right spot seems like it'd do the job.
That's a good idea! I should revisit that someday.
I did make the original game hoping my hard-of-hearing dad and hard-of-hearing best friend would play it, and that's what the "easy mode" is for, but yeah it misses part of the experience
This is a really lovely game, I think. Okay maybe 'lovely' isn't exactly the right word but I enjoyed it a lot. I was expecting the battle system to be more frightening than it was, but in reality, I was a lot more uncomfortable avoiding battles than I was facing them... life lesson perhaps? When you try to conserve ammo/avoid fights, all you can do is pray you don't run into anything, but when you face them down, a cool head and a steady hand will win every time, complete with that incredibly satisfying flash of red. If I can take down invisible demons without missing a shot, I can certainly quit a job~
Besides that, the game was more trans than I expected (always a good thing) and the, like, monologue bit at the end was frank and open in a way that definitely struck a chord with me.
My only complaint with the game is that I think I got a little too confident and skipped some parts to swing right for the endgame, but then, I can go back and find everything another time, and I suppose allowing me to exit on my own isn't really a bad thing.
Keep on making great things, LOVE!
Oh my god, please don't kill yourself!! I'm glad I managed to help, but I'm not a therapist and I hope you see a professional about this!
I know it's not an easy step, and you've probably heard all that before, but it makes all the difference - I didn't want to either, but after getting treatment, I was pretty much a new person! No more thinking about ending it all, no more hiding in the broom closet at work so nobody sees me burst into tears, no more locking myself in the car and literally screaming until I lose my voice - I promise, it doesn't have to be like this!
You totally weren't asking for advice but reading your comment really worried me
just finished this game and wowow its so good!!!!!!!!!!!! I'm in love with the fighting mechanism, super interesting and fun! I could imagine playing a full-length DS version of this game, was rly sad when it ended!!!!!!!!!! also the music is amazing. thanks sm for making this masterpiece *_*
This game is amazing! I've never seen a game system like this before and that's a great thig! I just did a run and now and got to the end, just to find out a "GAME OVER" screen. I think that maybe there's more hidden, maybe other endings to see, if that's it I'd say that I totally love this game. the sound is very good, the ambience is so creepy and well used. I didn't find any jumpscare but I'm not going to spoiler myself googling it but playing the game again.
You did a great job Mitchell, keep on doing what you love.
ATT: Bernardo Barouk (you can see it in my usename but the att thing makes it romantic)
Thanks so much!! I'm glad you enjoyed it! Sorry, I forgot I had a comments section lol
Haha, no problem!